We are excited to announce our first project, which we have codenamed "PROVIDENCE".
We are going to create a story that combines the aesthetic of the 1920s-1930s era, an intriguing narrative, and the cosmic horror characteristic of H.P. Lovecraft's works, with that unmistakable feeling of mystery that the master of Providence imbued in his tales.
We are studying vast amounts of material to capture the essence of the time period and the supernatural atmosphere of the Lovecraftian universe.
From character design to creating environments, we want to offer a visually and narratively memorable experience, infused with the unique essence of Lovecraft's legacy.
Telling stories in a dark and enigmatic world, where fear of the unknown and the supernatural intertwines with the earthly mysteries of such a fascinating era as the "roaring 20s" with some fidelity is not an easy task without studying historical and literary references in depth to give authenticity to the stories we want to tell.
From today, the PROVIDENCE project is in development, and we will be revealing more details about the story, graphic style, gameplay, etc. in the coming months.
To get firsthand information about the PROVIDENCE project and follow the development of the game, we recommend subscribing to the newsletter, visiting our website, and following us on our social networks.
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