We have been developing Choose Cthulhu Files for some time now, but until now, the devlogs we have been publishing have mainly focused on the preliminary analysis, creative processes, and work processes that we are following, etc.
From now on, the following devlogs will have a different structure in which we will explain the different advances we have made in development. In some cases, we will delve a little deeper to explain some particularly interesting aspect of the development, but if you think there is something that interests you and we have not talked about, let us know and we will consider the possibility of making an article explaining it.
Everything is clarified, so let's get started with the devlog!
Engine Development
As of today, we have developed a base engine that implements all the basic functions for the development of a visual novel and hundreds of small details related to the player's experience when playing. Some of the features already implemented are:
- Set the current scene with its graphics and objects
- Show and hide characters
- Show story text
- Advance the text quickly
- Show various dialogue options to the player to continue the story
We have also implemented an exploration system that allows players to inspect scenes in the style of "point-and-click" graphic adventures. In exploration mode, the player can interact with various objects in the environment and examine them in detail to gather information and clues so they can use those discoveries to make decisions during the course of the story, or unlock options that were not available before.
Characters
In the characters section, we are already putting the finishing touches on the creation of the graphic assets of the characters that will appear in the game demo.
In future devlogs and publications of our newsletter and social networks, we will provide information about them, so we recommend that if you do not want to miss them, follow us on Steam, social media and sign up for our newsletter.
Scenarios
Regarding the scenarios, we already have more than 50% of the scenarios necessary to complete the material required for the demo. Here you can see some scenes we are working on.
In the case of scenarios, we need to define the point of view of the scene and then create the environment and fill it with the different elements that make up the scene. Some elements require special definition and preparation, as they will be objects with which the player can interact, will be part of background animations, or as part of special effects for different events.
Next, we will lay out the elements to have the appropriate formats and sizes and then implement the scene by combining all the elements and implementing effects and interactions in the engine.
And that's all for now. We will continue to publish updates as we progress in development.
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